This will cause the future cube to vanish because of the change in its past, meaning the big button is no longer weighed down, and the platform the player is on will rise up to the finish gate. Once on the second platform, relocate the present cube by shooting a portal underneath it. Without the light bridge, the cube will fall onto the big button below, moving the second platform in range for the player to jump on. Remove the portal keeping the future cube in place, and the platform will rise because the laser is no longer blocked. Make sure that the cube is placed directly above the large ground button, then step on the first platform. Bring the future cube through the portal and place it in front of the laser, blocking its path. There’s an obvious portal located on the wall above the button area, surrounded by non-portal surfaces. Next, use portals to bring the light bridge to the laser at the top of the room. Place the newly acquired cube on the ground where there’s a portal surface, then go to the future and bring its future self back to the present. Go back to the present, and the conditions are ready to go and grab the cube. This is where the player will create their platform, so fire the portal gun at the wall next to the button and make a time portal at the very end perpendicular to where the light bridge is. Then, create a time portal anywhere and go to the future. With 25 different puzzle chambers for players to work out in Portal 2 's new expansion, Portal Reloaded, being stumped by Chamber 17 won't do. If it’s too far, the cube will bounce in the water. Published Chamber 17 is another one of the trickier puzzles to figure out in Portal 2's expansion Portal Reloaded, a completely new fan-made mod on PC. Make sure the portal on the ceiling is as close to the button’s left side as possible so the cube will bounce off it and land on the light bridge. It’s necessary for this cube to be grabbed in the present so its future version can be brought back, so begin by creating the cube-saving barrier in the present. Thanks to time travel, this is possible, as there is a light bridge present in the present and the future. This means that two light bridges are needed, one for the player to walk on to reach the button, and one to save the cube. There’s a spot on the ceiling in front of the cube’s trajectory where a portal can be placed, and sending a light bridge there will create a barrier that saves the cube from being fried. Pressing it will cause a testing cube to fall from the roof, but it will fall onto an aerial faith plate that launches it right into an emancipation grill, vaporizing it instantly. It’s unreachable unless a light bridge is there to serve as a platform. On the right of the chamber, there’s a button across the water. The goal of this chamber is to lower both platforms so the player can use them to elevate themselves to the exit. One is lowered by placing weight on the large ground button, while the other is kept up by a reticle that's powered by a laser near the ceiling. Set the cube on the giant red button to open the door to the next chamber.Upon first entering the chamber, the test subject will notice two platforms that lead to the exit. Grab the cube as the player jumps through to send them to the final zone of this chamber.This time landing in the other dimension. Then use the jump pad from steps five and six and jump through the portals again. Place the orange oval-shaped portal on the top angled wall. Place the third, green, portal on the lower of the two angled walls. To the right is another dead-ended hallway with angled walls. Head up the steps in front of the player and set the cube on the jump pad at the top.If timed incorrectly or misplaced, this can be an extra hurdle. Make sure to press the button at the top of the jump to drop the cube. Use the jump pad to jump through one of the portals and through the next to catch a falling cube.Place one of the oval-shaped portals at the top of this wall and another at the end of the perpendicular hallway going right. Now there should be another jump pad on the floor that smacks the player into an empty wall.This is when players will want to switch dimensions into the usable version of the room.This should land the player in the story above. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. Step on the jump pad in the middle of the floor of this room, and bounce off of the jump pad on the wall. Posted 8:04am 'Let's Play - Portal Reloaded, Test Chamber 11 Portal Reloaded is a free, community made modification for Portal 2.Head into the room with the blue miasma doors that are labeled Chamber 17.Then use the portal to enter the room below. After walking into the first room with a shattered window, place one of the oval-shaped portals in the room down below and another in the current room.Start this map in the disheveled universe. After completing Chamber 16's puzzle, head through the door that is labeled overhead as the Observation Room to start on Chamber 17.
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